Tech

The Crew 2 review: Where is everybody?

151Views

Your ads will be inserted here by

Easy Plugin for AdSense.

Please go to the plugin admin page to
Paste your ad code OR
Suppress this ad slot.

Enlarge / L E G I TUbisoft

Over the years, Ubisoft has quietly and steadily built itself a reputation for supporting its games tremendously after launch. Those efforts usually pay off; most Ubisoft games released in the past few years are meaningfully bigger and better than they were at launch.

But what those games typically have (and The Crew 2 lacks) are solid foundations. Instead, the new open-world racing game feels so light on features, personality, and fundamentally enjoyable activities that Id swear its an Early Access game—aside from the telltale graphical polish that comes with a big budget. Its enough to make me wonder if the publisher is abusing its own “it gets better” model. Because this game still feels like it needs to be finished.

If you played the beta of The Crew 2, youve basically seen what there is to see. The “story” in particular mostly burns itself out in the first five minutes. Youre a nameless racer (both literally and figuratively) who is looking to make a name for yourself. That means teaming up with a fictional GoPro knockoff company to accumulate social media followers—The Crew 2s in-world name for experience points. And… thats it.

The minimalist plotting is quite the change from the first games tale of a brother seeking revenge against a nationwide gang. Whereas The Crews plot was intolerably bad—akin to a USA channel original movie you might catch late at night—The Crew 2 manages to be intolerable without even attempting anything. Disembodied and poorly acted voices occasionally spout juvenile philosophy about the freedom of freestyle racing or something equally hollow. Its just enough to make me wish the game didnt have dialogue at all.

The Crew 2 doesnt even have fun with the inanity inherent in chasing nonspecific social media presence points. The meaningless number is all these characters are really there for, and that is apparently perfectly reasonable to the self-serious cast.

Boring on land, air, and sea

There is a kind of variety in how you boost your follower count, I suppose. Rather than fixing driving physics that weren't particularly great, The Crew 2 instead adds boating and flying tasks. While the land races are sloppy and tamely paced, the air and sea activities, without much in the way of obstacles to work around, just feel inconsequential. All three categories of “challenge” end up drearily easy; if my car met the recommended performance level for an activity, I could be confident I wouldnt have to retry it more than once.

  • A photo mode lets you take advantage of the game's one strong suit: its looks.
  • Planes and plane activities are stiff, dull, and repetitive.
  • Some stylized cutscenes offer a few seconds of… attitude, I suppose, but not much story.
  • Oh good, I have so many followers.
  • The Crew 2's bizarrely squashed version of the continental U.S. is good for a few laughs at least.
  • Random loot should be cooler than it is.
  • The characters, such as they are, are basically insufferable.
  • The writing does the game no favors.
  • Vehicle handling already wasn't great in the first game. It hasn't improved much here.
  • Despite the open-world, every major event requires a load time that traps you behind a gate.
  • Of course you can skip the open-world entirely by just fast traveling from a big, fat menu.

If the game has a hook, its those performance levels. Better mufflers, brakes, and so on drop as tiered equipment for finishing events, and your performance level is determined by the average value of that in-game loot—like gear levels in Destiny 2 or Ubisofts own The Division. I dont hate the idea in theory; randomized loot can be a fun reward, and the concept is not often seen in racing games. The Crew 2 also doles out its drops much better than last years Need for Speed: Payback, with its in-game slot machine. Here, the drops are simply rewards for doing well.

But like most of the rest of The Crew 2, theyre just not particularly exciting. Just as the games countless licensed vehicles dont take more than a dent after T-boning a semi at 150 mph, their appearances also dont change with the new gear. Its all just internal math. That noticeably sidesteps half the fun of loot-driven games: namely, making your in-game avatar look increasingly cool and/or ridiculous.

Likewise, theres obviously no reason to use gear thats rated lower than your best equipment. And nearly every new drop is better than your current best. So the whole system mostly exists to add the extra step of going into a menu, switching out your gear, and deleting the old stuff. Then, once youve managed to grind a vehicle to the level cap, you can dig into tuning the car, plane, or boat to your preferences—and then only if you have multiple copies of the same parts with different stats.

Your ads will be inserted here by

Easy Plugin for AdSense.

Please go to the plugin admin page to
Paste your ad code OR
Suppress this ad slot.

Goosing the numbers isnt strictly necessary, though. Besides being extremely easy, some events are just the exact same activity repeated half-a-dozen times in different locations. Stunt flying, for instance, asks you to perform the same barrel rolls and loop-the-loops in different orders until you give up and play a better game (or reach a score threshold, I guess). Less common events, like monster-truck races, are tougher, but they're so unwieldy that I never felt compelled to improve my performance anyway.

An empty crew

The real dagger in the heart of The Crew 2s progression, though, is the game's almost total lack of multiplayer. I saw human players tooling around the open-world roads once or twice in the beta but not at all since the games full release. Even when I did see another human player, there was next to nothing to do with them. You can play solo events in “co-op,” where only one player actually needs to succeed for all teammates to win.

Otherwise, the usual single-player online leaderboards are the only way to “interact” with non-AI racers. Though Ubisoft does promise PvP is coming in September, it seems a bit silly to have to wait for such an important feature in a major release from one of the worlds largest publishers. Thats especially true in a series literally named aftera group of people associated together in a common activity.”

The Crew 2 is going to need a lot of time and work to feel like a worthwhile purchase. Im not sure Ubisoft, a company Ive come to associate with that very post-launch polishing process, will manage it. Im even less sure I should have to wonder. This is a barebones product without much of a foundation to flesh out in the first place. Its not something Id even consider giving the benefit of the doubt for $60. If anything, its enough to make me question giving the publisher the benefit of the doubt ever again.

The Good

  • Looks nice enough
  • Decent variety of event types across land, sea, and air

The Bad

  • Virtually no multiplayer to speak of
  • Abysmal “story” and characters
  • Unexciting loot system
  • Events are too easy and/or similar
  • Lackluster vehicle handling across the board

The Ugly

  • Thinking about anyone that spent $100 to play this game early

Verdict:

Skip The Crew 2 until a patch or five. Even then, maybe check to see if the handling has improved at all.

Original Article

[contf]
[contfnew]

Ars Technica

[contfnewc]
[contfnewc]

Leave a Reply

Tech

The Crew 2 review: Where is everybody?

23Views

Your ads will be inserted here by

Easy Plugin for AdSense.

Please go to the plugin admin page to
Paste your ad code OR
Suppress this ad slot.

Enlarge / L E G I TUbisoft

Over the years, Ubisoft has quietly and steadily built itself a reputation for supporting its games tremendously after launch. Those efforts usually pay off; most Ubisoft games released in the past few years are meaningfully bigger and better than they were at launch.

But what those games typically have (and The Crew 2 lacks) are solid foundations. Instead, the new open-world racing game feels so light on features, personality, and fundamentally enjoyable activities that Id swear its an Early Access game—aside from the telltale graphical polish that comes with a big budget. Its enough to make me wonder if the publisher is abusing its own “it gets better” model. Because this game still feels like it needs to be finished.

If you played the beta of The Crew 2, youve basically seen what there is to see. The “story” in particular mostly burns itself out in the first five minutes. Youre a nameless racer (both literally and figuratively) who is looking to make a name for yourself. That means teaming up with a fictional GoPro knockoff company to accumulate social media followers—The Crew 2s in-world name for experience points. And… thats it.

The minimalist plotting is quite the change from the first games tale of a brother seeking revenge against a nationwide gang. Whereas The Crews plot was intolerably bad—akin to a USA channel original movie you might catch late at night—The Crew 2 manages to be intolerable without even attempting anything. Disembodied and poorly acted voices occasionally spout juvenile philosophy about the freedom of freestyle racing or something equally hollow. Its just enough to make me wish the game didnt have dialogue at all.

The Crew 2 doesnt even have fun with the inanity inherent in chasing nonspecific social media presence points. The meaningless number is all these characters are really there for, and that is apparently perfectly reasonable to the self-serious cast.

Boring on land, air, and sea

There is a kind of variety in how you boost your follower count, I suppose. Rather than fixing driving physics that weren't particularly great, The Crew 2 instead adds boating and flying tasks. While the land races are sloppy and tamely paced, the air and sea activities, without much in the way of obstacles to work around, just feel inconsequential. All three categories of “challenge” end up drearily easy; if my car met the recommended performance level for an activity, I could be confident I wouldnt have to retry it more than once.

  • A photo mode lets you take advantage of the game's one strong suit: its looks.
  • Planes and plane activities are stiff, dull, and repetitive.
  • Some stylized cutscenes offer a few seconds of… attitude, I suppose, but not much story.
  • Oh good, I have so many followers.
  • The Crew 2's bizarrely squashed version of the continental U.S. is good for a few laughs at least.
  • Random loot should be cooler than it is.
  • The characters, such as they are, are basically insufferable.
  • The writing does the game no favors.
  • Vehicle handling already wasn't great in the first game. It hasn't improved much here.
  • Despite the open-world, every major event requires a load time that traps you behind a gate.
  • Of course you can skip the open-world entirely by just fast traveling from a big, fat menu.

If the game has a hook, its those performance levels. Better mufflers, brakes, and so on drop as tiered equipment for finishing events, and your performance level is determined by the average value of that in-game loot—like gear levels in Destiny 2 or Ubisofts own The Division. I dont hate the idea in theory; randomized loot can be a fun reward, and the concept is not often seen in racing games. The Crew 2 also doles out its drops much better than last years Need for Speed: Payback, with its in-game slot machine. Here, the drops are simply rewards for doing well.

But like most of the rest of The Crew 2, theyre just not particularly exciting. Just as the games countless licensed vehicles dont take more than a dent after T-boning a semi at 150 mph, their appearances also dont change with the new gear. Its all just internal math. That noticeably sidesteps half the fun of loot-driven games: namely, making your in-game avatar look increasingly cool and/or ridiculous.

Likewise, theres obviously no reason to use gear thats rated lower than your best equipment. And nearly every new drop is better than your current best. So the whole system mostly exists to add the extra step of going into a menu, switching out your gear, and deleting the old stuff. Then, once youve managed to grind a vehicle to the level cap, you can dig into tuning the car, plane, or boat to your preferences—and then only if you have multiple copies of the same parts with different stats.

Goosing the numbers isnt strictly necessary, though. Besides being extremely easy, some events are just the exact same activity repeated half-a-dozen times in different locations. Stunt flying, for instance, asks you to perform the same barrel rolls and loop-the-loops in different orders until you give up and play a better game (or reach a score threshold, I guess). Less common events, like monster-truck races, are tougher, but they're so unwieldy that I never felt compelled to improve my performance anyway.

An empty crew

The real dagger in the heart of The Crew 2s progression, though, is the game's almost total lack of multiplayer. I saw human players tooling around the open-world roads once or twice in the beta but not at all since the games full release. Even when I did see another human player, there was next to nothing to do with them. You can play solo events in “co-op,” where only one player actually needs to succeed for all teammates to win.

Otherwise, the usual single-player online leaderboards are the only way to “interact” with non-AI racers. Though Ubisoft does promise PvP is coming in September, it seems a bit silly to have to wait for such an important feature in a major release from one of the worlds largest publishers. Thats especially true in a series literally named aftera group of people associated together in a common activity.”

The Crew 2 is going to need a lot of time and work to feel like a worthwhile purchase. Im not sure Ubisoft, a company Ive come to associate with that very post-launch polishing process, will manage it. Im even less sure I should have to wonder. This is a barebones product without much of a foundation to flesh out in the first place. Its not something Id even consider giving the benefit of the doubt for $60. If anything, its enough to make me question giving the publisher the benefit of the doubt ever again.

The Good

  • Looks nice enough
  • Decent variety of event types across land, sea, and air

The Bad

  • Virtually no multiplayer to speak of
  • Abysmal “story” and characters
  • Unexciting loot system
  • Events are too easy and/or similar
  • Lackluster vehicle handling across the board

The Ugly

  • Thinking about anyone that spent $100 to play this game early

Verdict:

Skip The Crew 2 until a patch or five. Even then, maybe check to see if the handling has improved at all.

Original Article

[contf]
[contfnew]

Ars Technica

[contfnewc]
[contfnewc]

Leave a Reply